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UI Reuse: Dynamic Events and Skinnable Views

June 1, 2017

Why Develop Code for Reusability?

All software developers appreciate the value of code reuse. It allows for faster development and creates more time-tested and reliable code. It gives added value to code with possible bonus features beyond customer requirements, etc. The only potential downside is that this code can take longer to design and develop initially. However, the main requirement for reusability is modularity, and this is good practice anyway.

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Easing Development with DLLs in LabVIEW

March 2, 2017

As LabVIEW developers, we are comfortable developing in LabVIEW. However, sometimes we need to leverage code from other languages. This is where DLLs come in. For those of us that are less than comfortable with coding languages outside of LabVIEW, using DLLs can be daunting and frustrating. The Import Shared Library Wizard can make your life easier, however, it is not very reliable when using custom data types. This forces us to use Call Library Function nodes (CLNs) for DLL calls, which can bring up a whole bunch of problems with no intuitive debug strategy.

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Object-Oriented LabVIEW: Polymorphism (part 3 of a 3 part series)

September 7, 2016

If you attended my presentation at NI Developer Day back in March, you probably recognize the content of this three-part blog series. The premise of my presentation was simple and rather obvious given its title “You Already Know How to Use LabVIEW Classes.” In the end, object-oriented LabVIEW is simply a programming style that encourages software modularity and reuse. The doing is easy because it requires mostly bits and pieces with which we are already familiar.

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NIWEEK 2016 BTS Wrap Up - Top 5 and more..

August 19, 2016

NIWeek 2016 was a great success for Bloomy and for the Bloomy BTS team. From touching down in Austin Sunday morning through our Thursday departure, we had an extraordinary 5 days of connecting to partners, customers, vendors, and friends. Thank you to everyone who helped make this arguably the best NIWeek yet. There is much to recap, so we'll start with our top 5 listing from July and go from there.

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Battery Test and Simulation: Top 5 things to take note of at NIWeek 2016

July 29, 2016

NIWeek 2016 kicks off Monday August 1st with the Exhibition Hall doors opening at 5:30PM. Bloomy’s BTS (Battery Test and Simulation) team has been hard at work preparing for what looks to be the most exciting NIWeek for us yet! If you plan to be at the show, here are 5 exciting things to look out for, and of course please be sure to come by our booth (Booth #205) to say hello. For those who won’t be at the show, I’ll be posting a conference summary soon after we return, with relevant links to the highlights and to materials that will have been presented.

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Object-Oriented LabVIEW: Encapsulation (part 2 of a 3 part series)

July 18, 2016

In my previous post, I introduced the concept of object-oriented inheritance. I also suggested that, as a regular G developer, you already know enough to start writing your own object-oriented code.

Maintaining this same (I hope empowering) perspective, let’s dive into the next foundational principle of object-oriented programming: encapsulation. Look for a post covering the final principle (polymorphism) shortly.

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Battery Test and Simulation News at Bloomy

May 31, 2016

Bloomy’s Battery Test and Simulation (BTS) team continues its participation at industry conferences in 2016, following a successful presence at the ESA (Energy Storage Association) 26th Annual Conference this past April in Charlotte, NC. At the event, Peter Blume spoke on "ESS Performance Testing for US DOE Energy Storage Smart Grid Demonstration Program". To view the presentation, see ESS Performance Testing - ESA 2016

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Object-Oriented LabVIEW: Inheritance (part 1 of a 3 part series)

May 25, 2016

You Already Know Enough to Get Started

If you do not currently leverage object-oriented programming techniques in your LabVIEW code (believe it or not) you likely know more than enough to get started. Object-oriented programming is not magic—it is a programming style built for modularity, and maintainability. As a regular G developer, you probably encounter clusters, libraries, type definitions, property nodes, and polymorphic VIs on a daily basis.

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